The further you go above the cap the more severe the effects.įor example i tried uncapping FPS in Skyrim out of curiosity, cart scene went completely nuts, my character had weird run speed fluctuations, random npcs and creatures were falling through ground or flying by.Īs for Fallout 4. When it goes above 60 fps cap, scrips tend to malfunction and weird things start to happen in the game. Games on this engine and its variants are coded that way so the game's physics and script refresh rate is tied to framerate. Capping it to 59 will make it never reach 60 at all, meaning the highest you'll go is like 59.9999 im trying to see what issues you guys mean? i heard the same about fallout 4 engine and i dont seem to see what you guys mean man, i run TTW at 70fps in a few spots in doors 200fps plus no problems Originally posted by DiscountLouisCK:I would suggest 59 as, depending on what you use to lock and track fps, the game could still go to like 60.9 fps and might cause issues.
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